For the purpose of this article, the following definition shall apply unless the context
clearly indicated or requires a different meaning:
Electronic gaming operations.
Any for-profit business enterprise, whether as a principal or an accessory use, where
persons utilize electronic devices, including, but not limited to computers and gaming
terminals, to conduct games of chance, including sweepstakes, and where cash, merchandise,
or other items of value are redeemed or otherwise distributed, whether or not the
value of such distribution is determined by electronic games played or by predetermined
odds. The term includes, but is not limited to internet sweepstakes, internet sweepstakes
cafe, video sweepstakes, or cybercafes, which have a finite pool of winners. Such
businesses or enterprises have as a part of its operation the running of one or more
games or processes with any of the following characteristics: (1) payment, directly
or as an intended addition to the purchase of a product, whereby the customer receives
one or more electronic sweepstakes tickets, cards, tokens, or similar items entitling
or empowering the customer to enter a sweepstakes; or (2) payment directly or as an
intended addition to the purchase of a product, whereby the customer can request a
no-purchase-necessary free entry of one or more sweepstakes tickets or other item
entitling the customer to enter a sweepstakes. "Sweepstakes" means any game, advertising
scheme or plan, or other promotion, which, with or without payment of any consideration,
a person may enter to win or become eligible to receive any prize, the determination
of which is based upon chance. This does not include any lottery endorsed by the state.