§ 9-300. Definition.  


Latest version.
  • For the purpose of this article, the following definition shall apply unless the context clearly indicated or requires a different meaning:

    Electronic gaming operations. Any for-profit business enterprise, whether as a principal or an accessory use, where persons utilize electronic devices, including, but not limited to computers and gaming terminals, to conduct games of chance, including sweepstakes, and where cash, merchandise, or other items of value are redeemed or otherwise distributed, whether or not the value of such distribution is determined by electronic games played or by predetermined odds. The term includes, but is not limited to internet sweepstakes, internet sweepstakes cafe, video sweepstakes, or cybercafes, which have a finite pool of winners. Such businesses or enterprises have as a part of its operation the running of one or more games or processes with any of the following characteristics: (1) payment, directly or as an intended addition to the purchase of a product, whereby the customer receives one or more electronic sweepstakes tickets, cards, tokens, or similar items entitling or empowering the customer to enter a sweepstakes; or (2) payment directly or as an intended addition to the purchase of a product, whereby the customer can request a no-purchase-necessary free entry of one or more sweepstakes tickets or other item entitling the customer to enter a sweepstakes. "Sweepstakes" means any game, advertising scheme or plan, or other promotion, which, with or without payment of any consideration, a person may enter to win or become eligible to receive any prize, the determination of which is based upon chance. This does not include any lottery endorsed by the state.

(Ord. No. 2012-36, 10-8-12)